Produktkarriere
The Product Book: How to Become a Great Product Manager
Product School, Carlos González de Villaumbrosia, Josh Anon, 2017
Inhaltsverzeichnis des Buches
- 1. What is Product Management?
- 1.1 What do Product Managers do?
- 1.1.1 Similar but Different
- 1.2 Becoming a PM
- 1.2.1 Types of Product Managers
- 1.3 How Product Managers get products build
- 1.4 The Product Development Life Cycle
- 1.4.1 Finding and Planning the Right Opportunity
- 1.4.2 Designing the Solution
- 1.4.3 Building the Solution
- 1.4.4 Sharing the Solution
- 1.4.5 Assessing the Solution
- 2. Strategically Understanding a Company
- 2.1 What product are we building?
- 2.1.1 Why does the Company exist?
- 2.1.2 Customers and personas
- 2.1.3 Use Cases
- 2.1.4 Enterprise vs. Consumer Companies
- 2.2 How do we know if our product's good?
- 2.2.1 Vanity vs. Actionable Metrics
- 2.2.2 How to Measure Metrics
- 2.2.3 Net Promoter Score®
- 2.3 What Else Has Been, Is Being, and Will Be Built?
- 2.3.1 Roadmap
- 2.3.2 Competition and Climate
- 2.3.3 A 5C Analysis
- Introducing Moover.io
- Chapter Two Tip: Making Personas Real with Empathy
- 3. Creating an Opportunity Hypothesis
- 3.1 You have Opinions, not facts
- 3.2 What’s Your Goal And How Do You Want to Achieve It?
- 3.3 Quantitatively Finding an Opportunity Hypothesis
- 3.3.1 Metrics and Analytics
- 3.3.1.1 Breaking Down Analytics
- 3.3.1.2 Turning Metrics into Opportunities by Asking Why
- 3.3.1.3 Intercom’s Feature Audit
- 3.3.2 Surveys
- 3.3.3 What About Customer Interviews?
- 3.4 Qualitatively Finding an Educated Opportunity Hypothesis
- 3.4.1 Known Bugs and Sugs
- 3.4.2 Intuition
- 3.4.3 Vision
- 3.4.4 Team Ideas
- 3.4.5 R&D
- 3.4.6 The Competition
- 3.4.7 Business Model and Value Proposition Canvases
- 3.4.7.1 Business Model Canvas
- 3.4.8 External Factors
- 3.5 Using the Kano Model to find opportunities
- Moover.io’s Hypothesis
- Chapter Three Tip: What Are the Key Differences Between Vanity and Success Metrics?
- 4. Validating Your Hypothesis
- 4.1 SWOT Analysis
- 4.2 Internal Validation
- 4.3 External Validation
- 4.3.1 Customer Development
- 4.3.1.1 Interviews
- 4.3.1.2 Surveys
- Creating Surveys
- Executing Surveys
- Analyzing Data
- 4.3.2 Experiments
- 4.3.2.1 A/B Tests
- 4.3.2.2. Simple MVPs
- 4.4. Moving Forward
- Moover’s Opportunity-Validation Strategy
- Chapter Four Tip: You Need Context to Make Good Product Decisions
- Current State
- Motivation
- Hinderances
- 5. From Idea to Action
- 5.1 Why New Ideas Struggle
- 5.2 Working Backwards by Imagining the Future
- 5.2.1 Writing an Internal Future Press Release
- 5.2.2 Writing a Review
- 5.2.3 Defining a Minimum Viable Product
- 5.2.4 MVPs, Plussing, and the Kano Model
- 5.3 Communicating via a Product Requirements Document
- 5.3.1 Breaking Down a PRD (Product Requirement Document)
- 5.3.1.1 Title and Change History
- 5.3.1.2 Overview and Objectives
- 5.3.1.3 Success Metrics
- 5.3.1.4 Messaging
- 5.3.1.5 Timeline/Release Planning
- 5.3.1.6 Personas
- 5.3.1.7 User Scenarios and Storytelling
- 5.3.1.8 Requirements/Features In and Features Out
- 5.3.1.9 Design
- 5.3.1.10 Open Issues, Q&A, and Other Considerations
- 5.3.1.10 Using an PRD
- Moover.io’s Documents
- Sample Press Release
- Sample MVP List
- Sample PRD
- User Stories/Features/Requirements
- Chapter Five Tip: Using Experiential Immersion to Prepare Your Team
- 6. Working with Design
- 6.1 What Is User Experience Design?
- 6.1.1 Product Managers vs. Designers
- 6.2 The Design Process and Key Design Skills
- 6.2.1 Usability Testing with Prototypes
- 6.3 Working with design
- 6.3.1 Judging and Giving Feedback About Design
- 6.3.2 Design Relationship Skills
- 6.4 Google Design Sprints
- 6.4.1 Sprint Preparation
- 6.4.2 Understand
- 6.4.3 Define
- 6.4.4 Diverge
- 6.4.5 Decide
- 6.4.6 Prototype
- 6.4.7 User Testing
- Chapter Six Tip: Being Open and Flexible
- 7. Working with Engineering
- 7.1 Product/Engineering Relationships
- 7.2 Software-Development Methodologies
- 7.2.1 Waterfall Development
- 7.2.2 Agile Development
- 7.2.2.1 Scrum
- 7.2.2.2 Kanban
- 7.3 Working with Remote Teams
- 7.4 Working with Third-Party Development Teams
- Chapter 7 Tip: Working with Junior Development Teams
- 8. Bringing Your Product to Market
- 8.1 Understanding Customers
- 8.1.1 Product Messaging
- 8.1.1.1 Key Elements of Your Product’s Message
- 8.1.1.2 Finding Your Company’s Voice
- 8.1.1.3 Putting the Message Pieces Together
- 8.2 Going to Market
- 8.2.1 Prelaunch Planning
- 8.2.1.1 Launch Objectives
- 8.2.1.2 Launch Timing
- 8.2.1.3 Testing
- 8.2.1.4 What Kind of Launch?
- 8.2.1.5 Launch Asset Planning
- 8.2.1.6 A Helpful Prelaunch Marketing Framework
- 8.2.2 Launch
- 8.2.3 Postlaunch
- 8.2.3.1 The Customer Life Cycle
- 8.2.3.2 Marketing Cost Measurement Terms
- Moover’s GTM Plan
- Chapter Eight Tip: Ask the DRI to Whiteboard It for You
- 9. Finishing thr Product Development Life Cycle
- 9.1 Celebrate!
- 9.2 Assess How Things Went
- 9.2.1 Discussion with Your Lead
- 9.2.2 Team Postmortem
- 9.3 Recommending What’s Next
- Chapter Nine Tip: How to Break into Product Management
- Further Reading