The Pragmatic Programmer: your journey to mastery
Karriere

The Pragmatic Programmer: your journey to mastery

David Thomas, Andrew Hunt, 2019

Inhaltsverzeichnis des Buches

  • Foreword
  • Preface to the Second Edition
  • How the Book Is Organized
  • What's in a Name?
  • Source Code and Other Resources
  • Send Us Feedback
  • Second Edition Acknowledgments
  • From the Preface to the First Edition
  • Who Should Read This Book?
  • What Makes a Pragmatic Programmer?
  • Individual Pragmatists, Large Teams
  • It's a Continuous Process
  • 1. A Pragmatic Philosophy
  • Topic 1. It's Your Life
  • Topic 2. The Cat Ate My Source Code
  • Topic 3. Software Entropy
  • Topic 4. Stone Soup and Boiled Frogs
  • Topic 5. Good-Enough Software
  • Topic 6. Your Knowledge Portfolio
  • Topic 7. Communicate!
  • 2. A Pragmatic Approach
  • Topic 8. The Essence of Good Design
  • Topic 9. DRY—The Evils of Duplication
  • Topic 10. Orthogonality
  • Topic 11. Reversibility
  • Topic 12. Tracer Bullets
  • Topic 13. Prototypes and Post-it Notes
  • Topic 14. Domain Languages
  • Topic 15. Estimating
  • 3. The Basic Tools
  • Topic 16. The Power of Plain Text
  • Topic 17. Shell Games
  • Topic 18. Power Editing
  • Topic 19. Version Control
  • Topic 20. Debugging
  • Topic 21. Text Manipulation
  • Topic 22. Engineering Daybooks
  • 4. Pragmatic Paranoia
  • Topic 23. Design by Contract
  • Topic 24. Dead Programs Tell No Lies
  • Topic 25. Assertive Programming
  • Topic 26. How to Balance Resources
  • Topic 27. Don't Outrun Your Headlights
  • 5. Bend, or Break
  • Topic 28. Decoupling
  • Topic 29. Juggling the Real World
  • Topic 30. Transforming Programming
  • Topic 31. Inheritance Tax
  • Topic 32. Configuration
  • 6. Concurrency
  • Topic 33. Breaking Temporal Coupling
  • Topic 34. Shared State Is Incorrect State
  • Topic 35. Actors and Processes
  • Topic 36. Blackboards
  • 7. While You Are Coding
  • Topic 37. Listen to Your Lizard Brain
  • Topic 38. Programming by Coincidence
  • Topic 39. Algorithm Speed
  • Topic 40. Refactoring
  • Topic 41. Test to Code
  • Topic 42. Property-Based Testing
  • Topic 43. Stay Safe Out There
  • Topic 44. Naming Things
  • 8. Before the Project
  • Topic 45. The Requirements Pit
  • Topic 46. Solving Impossible Puzzles
  • Topic 47. Working Together
  • Topic 48. The Essence of Agility
  • 9. Pragmatic Projects
  • Topic 49. Pragmatic Teams
  • Topic 50. Coconuts Don't Cut It
  • Topic 51. Pragmatic Starter Kit
  • Topic 52. Delight Your Users
  • Topic 53. Pride and Prejudice
  • 10. Postface
  • A1. Bibliography
  • A2. Possible Answers to the Exercises